lMaking a Gold Material




Chrome is easy, almost 100% reflective. Gold, you would think would be easy, just change the diffuse colour right? wrong. It looks like ass if you do that. I’ve been playing about for a while and came up with a pretty nice looking gold material (I’m not trying to say it perfect in any way but its good start)

Here are the material settings I used:

Standard Material set to 'Multi-Layer' in the basic parameters rollout.

Diffuse colour set to extremely dark gold/brown colour i.e. i used r25, g19, b5
Diffuse level (the one below the diffuse colour box) = 50

First Specular Level Colour = r255, g215, b129
First Specular Level = 120
First Specular Glossiness = 25

Second Specular Level Colour = white: r255, g255, b255
Second Specular Level = 170
Second Specular Glossiness = 90

Reflection = falloff map
Top Slot (black slot) = raytrace material and value of 30
Bottom Slot (white slot) = raytrace material and value of 90
Falloff Type = fresnel

but after all that its not just the material that makes it look good, you need a good lighting and environment set up. For this render a used hdri lighting/reflections and 3 lighting cards, but thats another tut :)

I hope this tutorial was useful for you.